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EDUCATIONAL TECHNOLOGY

We have all the Edtech knowledge and expertise to advise you on the best use of hardware and software to enhance teaching and learning in the classroom, from coding and robots to STEAM, read on to discover more….  

Micro:bit

Create Learn Code

Get creative, get connected, get coding!

The pocket-sized computer transforming the world

Make programming lessons more productive

Easily manage students’ work when programming the BBC micro:bit

Shape Robotics

Boost your students teaching and get creative with STEAM technology.

Fable helps to motivate students to embrace new technologies and build self-confdence in the skills of tomorrow.

Teacher friendly
Simple and quick setup makes teaching proceed immediately, supporting teachers to deliver Coding, STEAM and Math lessons.

Breaking boundaries
Fable encourages project work across traditional subject boundaries and grade levels. The robot motivates students to dare to fail … and try again and again.

Modular and Magnetic
The robust modules are easily connected with one click and designed to withstand everyday life in schools.

Classroom management
The Fable robots are quick to build – they can literally be done in seconds. After the lesson, everything can be put away and stored quickly.

Sphero

Sphero is transforming education with accessible tools that encourage exploration, imagination, and perseverance through STEAM and computer science. Sphero empowers learners of all backgrounds and abilities to discover their interests and passions while equipping them with the skills they need to be the world’s future Changemakers.

Bareconductive

Our range of Bare Conductive products and kits aim to equip anyone with the tools they need to build electronics and interactivity into their projects and prototypes. Bare Conductive have all the products that a creator needs to bring their ideas to life. Bare Conductive kits combine tools with specific project outcomes whether you’re an electronics novice or a printed electronics pro.

Arduino

Our Arduino range provides the latest Arduino boards and modules, easy-to-use kits and hardware, so you will find everything you need for your project right here! Choose from a range of official Arduino products and electronics from shields to boards – including the ever-popular Arduino Uno. As one of the top UK Arduino suppliers, we can tell you this microcontroller board is one of the best interfaces, and has been designed for artists, designers, tinkerers, and everyone in between.

Lego Education

Introducing the LEGO® learning system

Rethink STEAM learning and bring joy to the classroom with the LEGO® Learning Concept, a hands-on, intuitive, inclusive and highly adaptable learning system. Prepare your students’ skills for the future so that they learn with confidence for the rest of their lives by providing them with unlimited possibilities for playful and practical learning of STEAM subjects.

Active Learning Spaces

Create a set-up unique to you .

Highly adaptable and accessible by design—explore our new service to design a more student centric learning space.

We can design an intelligent, innovative learning space that integrates equipment and technology solutions that use different applications , and can be adjusted with great flexibility to meet different learning situations.

Active Learning Space

Active learning spaces are physical or virtual environments designed to facilitate and promote collaborative and active learning experiences. These spaces are created to encourage students to participate in the learning process and engage with each other and with the content in a more interactive and dynamic way.

Active learning spaces are typically designed to be flexible and adaptable, with movable furniture and technology that can be easily reconfigured to support different types of learning activities. They may include features such as whiteboards, projectors, video conferencing tools, and other multimedia resources to help students engage with content and collaborate with peers.

The goal of active learning spaces is to provide a more student-centered learning experience that promotes critical thinking, problem-solving, and teamwork skills. Research has shown that active learning environments can enhance student engagement and motivation, promote deeper learning, and improve academic outcomes.

Examples of active learning spaces include flipped classrooms, makerspaces, learning commons, and collaborative workspaces. These spaces are becoming increasingly popular in educational institutions, from secondary schools to higher education, as educators recognize the value of creating environments that support active learning and student engagement.

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